<Feat Id="897" Name="Sea Hunter" Type="Combat">
  <description>Your blows knock swimming opponents off balance.</description>
  <prerequisites>Combat Expertise, merfolk.</prerequisites>
  <prerequisite_feats>Combat Expertise</prerequisite_feats>
  <benefit>When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat maneuver. If you succeed, the target is considered off balance (see Table 13-7 Combat Adjustments Underwater on page 433 of the Core Rulebook) until it recovers its balance, usually by making a Swim check on its turn. This feat has no effect on creatures with a swim speed, those using magic such as freedom of movement, and creatures that cant be tripped.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Advanced Race Guide</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>1</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>Merfolk</race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>